Pengurusan Strategik & Kelestarian Ilmu

Playing Design: A Case Study on Applying Gamification to Construct a Serious Game with Youngsters at Social Risk

By Alejandro Benito-Santos, Amelie Dorn, Antonio G Gómez, Thomas Palfinger, Roberto Theron, Eveline Wandl-Vogt

23 April 2021 | 1-19 pages

Abstract:

This article reports on the experience of co-designing an educational video game aimed at promoting good dietary habits in youngsters and fostering Sustainable Development Goals (SDGs), such as SDG 3 (Good Health and Well-Being), SDG 10 (Reduced Inequalities), and SDG 17 (Partnerships for the Goals). To ensure the quality of the results, we developed a methodology under a social innovation paradigm that enabled the co-creation of the game.